Play
The body is the controller.
The iPhone reads pose locally and drives the game. A keyboard debug path exists for the web renderer, not as the product.

A held body-controlled game prototype.
A held iPhone prototype reads movement on-device and turns it into game input. Camera frames stay on the phone.

The phone tracks the body and renders the game. Only that rendered screen is mirrored to a TV.
PlayThe body is the controller.
Look inside
The internal build runs on an iPhone, but physical control feel and fun remain unproven. Work is on hold until one control loop can be tested properly on a real device.

The room should stay off a server.
Vision extracts pose on-device. Screen mirroring sends the rendered game to a TV; Motion does not upload the camera stream.
One mechanic
You should not need to understand pose estimation before it makes sense.
Play
The iPhone reads pose locally and drives the game. A keyboard debug path exists for the web renderer, not as the product.

An honest fit
A fit Motion is for iPhone owners interested in active, social play on a larger screen without buying a dedicated motion-console system—and who understand that the control loop is unfinished.
Not a fit It is not a public beta, a shipped App Store game, a wearable sensor kit, or a cloud camera service.
On the phone
Pose is extracted on-device. There is no Motion account and no uploaded camera stream.
Read the plain-language privacy policyNo. Tracking runs on the iPhone. Mirroring uses the system screen, not our servers.
Not yet. This site will not show Apple’s App Store badge until a live apps.apple.com page exists.
An iPhone. A TV is optional if you already know how to mirror a screen.
“I wanted the room to stay in the room.”
— Sarthak Agrawal, creator of Motion
A held independent prototype from Significant Hobbies.