A held body-controlled game prototype.

Motion: Move.
Play.

A held iPhone prototype reads movement on-device and turns it into game input. Camera frames stay on the phone.

Held internal prototype. No public TestFlight invite or App Store listing.
iPhone

Motion Maker running in the internal iPhone build

The phone tracks the body and renders the game. Only that rendered screen is mirrored to a TV.

PlayThe body is the controller.

The room should stay off a server.

Camera frames stay on the phone.

Vision extracts pose on-device. Screen mirroring sends the rendered game to a TV; Motion does not upload the camera stream.

One mechanic

Move, and the game answers.

You should not need to understand pose estimation before it makes sense.

Play

The body is the controller.

The iPhone reads pose locally and drives the game. A keyboard debug path exists for the web renderer, not as the product.

Motion Maker

An honest fit

A held prototype, not a console.

A fit Motion is for iPhone owners interested in active, social play on a larger screen without buying a dedicated motion-console system—and who understand that the control loop is unfinished.

Not a fit It is not a public beta, a shipped App Store game, a wearable sensor kit, or a cloud camera service.

On the phone

Frames do not leave the device.

Pose is extracted on-device. There is no Motion account and no uploaded camera stream.

Read the plain-language privacy policy

A few honest answers.

Does video go to a server?

No. Tracking runs on the iPhone. Mirroring uses the system screen, not our servers.

Is it on the App Store?

Not yet. This site will not show Apple’s App Store badge until a live apps.apple.com page exists.

Do I need extra hardware?

An iPhone. A TV is optional if you already know how to mirror a screen.

“I wanted the room to stay in the room.”

— Sarthak Agrawal, creator of Motion

A held independent prototype from Significant Hobbies.

Move.
Keep the camera.

See TestFlight status